Introduction to Pixie 3Date of Workshop, including yearocation of Workshop Beginning and Ending Times of Meeting
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Workshop Description: Participants will explore the ways in which Pixie 3 can support student creativity and innovation.
Take Two: Participants will demonstrate an understanding of the ways in which Pixie 3 can support student creativity and innovation.
Outcome: Participants will increase skills in the use and integration of technology in classroom instruction.
Indicator: Participants will create a student exemplar or template in Pixie 3 to support a lesson objective.
Prerequisite Skills:
Fundamentals of PC, Telecommunications – Email, Telecommunications – World Wide Web, and Word Processing.
Agenda:
Open an Activity Use the Shape Tool Use the Paint Brush Tool Use the Paint Bucket Tool Save Add a New Page Add Stickers to a Page Resize a Sticker Move a Sticker Duplicate a Sticker |
Add a Text Object |
Resources
21st Century Skills and Environments.doc
Levels of Implementation of Technology and Information Literacy Integration.doc