Introduction to Pixie 3
Date of Workshop, including year
ocation of Workshop
Beginning and Ending Times of Meeting
|
|
Workshop Description: Participants will explore the ways in which Pixie 3 can support student creativity and innovation.
Take Two: Participants will demonstrate an understanding of the ways in which Pixie 3 can support student creativity and innovation.
Outcome: Participants will increase skills in the use and integration of technology in classroom instruction.
Indicator: Participants will create a student exemplar or template in Pixie 3 to support a lesson objective.
Prerequisite Skills:
Fundamentals of PC, Telecommunications – Email, Telecommunications – World Wide Web, and Word Processing.
Agenda:
Open an Activity Use the Shape Tool Use the Paint Brush Tool Use the Paint Bucket Tool Save Add a New Page Add Stickers to a Page Resize a Sticker Move a Sticker Duplicate a Sticker |
Add a Text Object Resize and Move a Text Object Format a Text Object Use the Spray Tool Select an Area on the Page Record Narration Change the Order of Pages Create an HTML Portfolio
|
Resources
21st Century Skills and Environments.doc
Levels of Implementation of Technology and Information Literacy Integration.doc
Exploring Number Facts.pdf
Pixie 3 Tutorials
Comments (0)
You don't have permission to comment on this page.